r.Streaming.UsePerTextureBias
r.Streaming.UsePerTextureBias is a console variable in Unreal Engine 5 (UE5). See what r.Streaming.UsePerTextureBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If non-zero, each texture will be assigned a mip bias between 0 and MipBias as required to fit in budget.
Usage
Unreal console (open with ~)
> r.Streaming.UsePerTextureBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Streaming.UseBackgroundThreadPoolVarr.Streaming.UseFixedPoolSizeVarr.Streaming.UseGenericStreamingPathVarr.Streaming.UseMaterialDataVarr.Streaming.UseMobileLODBiasOnDesktopES31Varr.Streaming.UseNewMetricsVarr.Streaming.UseTextureStreamingBuiltDataCmdr.SubsurfaceScatteringVarr.SupportAllShaderPermutationsVarr.SupportCloudShadowOnForwardLitTranslucentVarr.SupportDepthOnlyIndexBuffersVarr.SupportLowQualityLightmapsVar