r.UseClusteredDeferredShading
r.UseClusteredDeferredShading is a console variable in Unreal Engine 5 (UE5). See what r.UseClusteredDeferredShading does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Toggle use of clustered deferred shading for lights that support it. 0 is off (default), 1 is on (also required is SM5 to actually turn on).
Usage
Unreal console (open with ~)
> r.UseClusteredDeferredShading 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.UniformBufferPoolingVarr.Upscale.Panini.DVarr.Upscale.Panini.SVarr.Upscale.Panini.ScreenFitVarr.Upscale.QualityVarr.Upscale.SoftnessVarr.UseFastDebugObjectDiscoveryVarr.UseFastIntersectVarr.UseLegacyMaintainYFOVViewMatrixVarr.UseParallelGetDynamicMeshElementsTasksVarr.UseVisibilityOctreeVarr.Velocity.EnableVertexDeformationVar