r.UseVisibilityOctree
r.UseVisibilityOctree is a console variable in Unreal Engine 5 (UE5). See what r.UseVisibilityOctree does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use the octree for visibility calculations.
Usage
Unreal console (open with ~)
> r.UseVisibilityOctree 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Upscale.SoftnessVarr.UseClusteredDeferredShadingVarr.UseFastDebugObjectDiscoveryVarr.UseFastIntersectVarr.UseLegacyMaintainYFOVViewMatrixVarr.UseParallelGetDynamicMeshElementsTasksVarr.Velocity.EnableVertexDeformationVarr.VelocityOutputPassVarr.VelocityTestVarr.VertexDeformationOutputsVelocityVarr.VertexFoggingForOpaqueVarr.ViewDistanceScaleVar