r.Velocity.EnableVertexDeformation
r.Velocity.EnableVertexDeformation is a console variable in Unreal Engine 5 (UE5). See what r.Velocity.EnableVertexDeformation does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables materials with World Position Offset and/or World Displacement to output velocities during velocity pass even when the actor has not moved. 0=Off, 1=On, 2=Auto(Default). Auto setting is off if r.VelocityOutputPass=2, or else on. When r.VelocityOutputPass=2 this can incur a performance cost due to additional draw calls.
Usage
Unreal console (open with ~)
> r.Velocity.EnableVertexDeformation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.UseClusteredDeferredShadingVarr.UseFastDebugObjectDiscoveryVarr.UseFastIntersectVarr.UseLegacyMaintainYFOVViewMatrixVarr.UseParallelGetDynamicMeshElementsTasksVarr.UseVisibilityOctreeVarr.VelocityOutputPassVarr.VelocityTestVarr.VertexDeformationOutputsVelocityVarr.VertexFoggingForOpaqueVarr.ViewDistanceScaleVarr.ViewDistanceScale.ApplySecondaryScaleVar