UEConsole Commands
VariableConsole VariableRenderer

r.VertexFoggingForOpaque

r.VertexFoggingForOpaque is a console variable in Unreal Engine 5 (UE5). See what r.VertexFoggingForOpaque does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Causes opaque materials to use per-vertex fogging, which costs less and integrates properly with MSAA. Only supported with forward shading.

Usage

Unreal console (open with ~)
> r.VertexFoggingForOpaque 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r