r.VertexFoggingForOpaque
r.VertexFoggingForOpaque is a console variable in Unreal Engine 5 (UE5). See what r.VertexFoggingForOpaque does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Causes opaque materials to use per-vertex fogging, which costs less and integrates properly with MSAA. Only supported with forward shading.
Usage
Unreal console (open with ~)
> r.VertexFoggingForOpaque 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.UseParallelGetDynamicMeshElementsTasksVarr.UseVisibilityOctreeVarr.Velocity.EnableVertexDeformationVarr.VelocityOutputPassVarr.VelocityTestVarr.VertexDeformationOutputsVelocityVarr.ViewDistanceScaleVarr.ViewDistanceScale.ApplySecondaryScaleVarr.ViewDistanceScale.FieldOfViewAffectsHLODVarr.ViewDistanceScale.FieldOfViewMaxAngleVarr.ViewDistanceScale.FieldOfViewMaxAngleScaleVarr.ViewDistanceScale.FieldOfViewMinAngleVar