RHI.TransientAllocator.TextureCacheSize
RHI.TransientAllocator.TextureCacheSize is a console variable in Unreal Engine 5 (UE5). See what RHI.TransientAllocator.TextureCacheSize does, its values, and how to use this cvar in the Unreal console below.
Category: RHI · Namespace:
rhiHelp
The maximum number of RHI textures to cache on each heap before garbage collecting.
Usage
Unreal console (open with ~)
> RHI.TransientAllocator.TextureCacheSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in rhi
rhi.DumpResourceMemoryCmdRHI.GPUHitchThresholdVarrhi.PresentThreshold.BottomVarrhi.PresentThreshold.TopVarrhi.ResourceTableCachingVarrhi.SyncAllowEarlyKickVarrhi.SyncIntervalVarrhi.SyncSlackMSVarRHI.TransientAllocator.BufferCacheSizeVarRHI.TransientAllocator.GarbageCollectLatencyVarRHI.TransientAllocator.MaximumHeapSizeVarRHI.TransientAllocator.MinimumHeapSizeVar