s.ForceGCAfterLevelStreamedOut
s.ForceGCAfterLevelStreamedOut is a console variable in Unreal Engine 5 (UE5). See what s.ForceGCAfterLevelStreamedOut does, its values, and how to use this cvar in the Unreal console below.
Category: Sound · Namespace:
sHelp
Whether to force a GC after levels are streamed out to instantly reclaim the memory at the expensive of a hitch.
Usage
Unreal console (open with ~)
> s.ForceGCAfterLevelStreamedOut 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in s
s.ContinuouslyIncrementalGCWhileLevelsPendingPurgeVars.DebugPackageNamesVars.EditorLoadPrecacheSizeKBVars.EnforcePackageCompatibleVersionCheckVars.EventDrivenLoaderEnabledVars.FlushStreamingOnExitVars.ForceRouteActorInitializeNextFrameVars.ForceVerifyLevelsGotRemovedByGCVars.IoDispatcherBufferAlignmentVars.IoDispatcherBufferMemoryMBVars.IoDispatcherBufferSizeKBVars.IoDispatcherCacheSizeMBVar