s.ContinuouslyIncrementalGCWhileLevelsPendingPurge
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge is a console variable in Unreal Engine 5 (UE5). See what s.ContinuouslyIncrementalGCWhileLevelsPendingPurge does, its values, and how to use this cvar in the Unreal console below.
Category: Sound · Namespace:
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Whether to repeatedly kick off incremental GC when there are levels still waiting to be purged.
Usage
Unreal console (open with ~)
> s.ContinuouslyIncrementalGCWhileLevelsPendingPurge 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in s
s.AllowLevelRequestsWhileAsyncLoadingInMatchVars.AllowUnversionedContentInEditorVars.AsyncLoadingPrecachePriorityVars.AsyncLoadingThreadEnabledVars.AsyncLoadingTimeLimitVars.AsyncLoadingUseFullTimeLimitVars.DebugPackageNamesVars.EditorLoadPrecacheSizeKBVars.EnforcePackageCompatibleVersionCheckVars.EventDrivenLoaderEnabledVars.FlushStreamingOnExitVars.ForceGCAfterLevelStreamedOutVar