t.RuleProcessor.ActorReuse
t.RuleProcessor.ActorReuse is a console variable in Unreal Engine 5 (UE5). See what t.RuleProcessor.ActorReuse does, its values, and how to use this cvar in the Unreal console below.
Category: Timer · Namespace:
tHelp
If non-zero, will reuse actor files in a WP world
Usage
Unreal console (open with ~)
> t.RuleProcessor.ActorReuse 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in t
t.HitchDeadTimeWindowVart.HitchFrameTimeThresholdVart.HitchVersusNonHitchRatioVart.IdleWhenNotForegroundVart.MaxFPSVart.OverrideFPSVart.RuleProcessor.BatchCleanupFrequencyVart.RuleProcessor.CheckoutBeforeExecutionVart.RuleProcessor.ExecutionMemoryVart.RuleProcessor.RuleSetExecutorMultithreadedVart.RuleProcessor.SmartVart.SlowFrameLoggingThresholdVar