t.HitchVersusNonHitchRatio
t.HitchVersusNonHitchRatio is a console variable in Unreal Engine 5 (UE5). See what t.HitchVersusNonHitchRatio does, its values, and how to use this cvar in the Unreal console below.
Category: Timer · Namespace:
tHelp
For the current frame to be considered a hitch, it must have run at least this many times slower than the previous frame. The actual ratio is clamped to be between this and t.HitchFrameTimeThreshold/t.TargetFrameTimeThreshold default: 1.5
Usage
Unreal console (open with ~)
> t.HitchVersusNonHitchRatio 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in t
t.FPSChart.InterestingFrameratesVart.FPSChart.MaxFrameDeltaSecsBeforeDiscardingVart.FPSChart.OpenFolderOnDumpVart.FPSChart.RoundFPSBeforeBinningVart.HitchDeadTimeWindowVart.HitchFrameTimeThresholdVart.IdleWhenNotForegroundVart.MaxFPSVart.OverrideFPSVart.RuleProcessor.ActorReuseVart.RuleProcessor.BatchCleanupFrequencyVart.RuleProcessor.CheckoutBeforeExecutionVar