r.AmbientOcclusionStaticFraction
r.AmbientOcclusionStaticFraction is a console variable in Unreal Engine 5 (UE5). See what r.AmbientOcclusionStaticFraction does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Allows to override the Ambient Occlusion Static Fraction (see post process volume). Fractions are between 0 and 1. <0: use default setting (default -1) 0: no effect on static lighting, 0 is free meaning no extra rendering pass 1: AO affects the stat lighting
Usage
Unreal console (open with ~)
> r.AmbientOcclusionStaticFraction 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusion.FadeRadiusScaleVarr.AmbientOcclusion.MethodVarr.AmbientOcclusionLevelsVarr.AmbientOcclusionMaxQualityVarr.AmbientOcclusionMipLevelFactorVarr.AmbientOcclusionRadiusScaleVarr.Android.DisableASTCSupportVarr.Android.DisableOpenGLES31SupportVarr.Android.DisableVulkanSM5SupportVarr.Android.DisableVulkanSupportVarr.Android.OverrideExternalTextureSupportVarr.AndroidDisableThreadedRenderingVar