r.Android.DisableOpenGLES31Support
r.Android.DisableOpenGLES31Support is a console variable in Unreal Engine 5 (UE5). See what r.Android.DisableOpenGLES31Support does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Disable support for OpenGLES 3.1 API. (Android Only) 0 = OpenGLES 3.1 API will be used (providing device and project supports it) [default] 1 = OpenGLES 3.1 will be disabled, Vulkan will be used.
Usage
Unreal console (open with ~)
> r.Android.DisableOpenGLES31Support 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusionLevelsVarr.AmbientOcclusionMaxQualityVarr.AmbientOcclusionMipLevelFactorVarr.AmbientOcclusionRadiusScaleVarr.AmbientOcclusionStaticFractionVarr.Android.DisableASTCSupportVarr.Android.DisableVulkanSM5SupportVarr.Android.DisableVulkanSupportVarr.Android.OverrideExternalTextureSupportVarr.AndroidDisableThreadedRenderingVarr.AndroidDisableThreadedRenderingFirstLoadVarr.AnisotropicMaterialsVar