r.Android.DisableASTCSupport
r.Android.DisableASTCSupport is a console variable in Unreal Engine 5 (UE5). See what r.Android.DisableASTCSupport does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Disable support for ASTC Texture compression if OpenGL driver supports it. (Android Only) 0 = ASTC texture compression will be used if driver supports it [default] 1 = ASTC texture compression will not be used.
Usage
Unreal console (open with ~)
> r.Android.DisableASTCSupport 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AmbientOcclusion.MethodVarr.AmbientOcclusionLevelsVarr.AmbientOcclusionMaxQualityVarr.AmbientOcclusionMipLevelFactorVarr.AmbientOcclusionRadiusScaleVarr.AmbientOcclusionStaticFractionVarr.Android.DisableOpenGLES31SupportVarr.Android.DisableVulkanSM5SupportVarr.Android.DisableVulkanSupportVarr.Android.OverrideExternalTextureSupportVarr.AndroidDisableThreadedRenderingVarr.AndroidDisableThreadedRenderingFirstLoadVar