r.AOGlobalDistanceField.OccupancyRatio
r.AOGlobalDistanceField.OccupancyRatio is a console variable in Unreal Engine 5 (UE5). See what r.AOGlobalDistanceField.OccupancyRatio does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Expected sparse global distacne field occupancy for the page atlas allocation. 0.25 means 25% - filled and 75% - empty.
Usage
Unreal console (open with ~)
> r.AOGlobalDistanceField.OccupancyRatio 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AOGlobalDistanceField.FastCameraModeVarr.AOGlobalDistanceField.HeightfieldVarr.AOGlobalDistanceField.MinMeshSDFRadiusVarr.AOGlobalDistanceField.MinMeshSDFRadiusInVoxelsVarr.AOGlobalDistanceField.MipFactorVarr.AOGlobalDistanceField.NumClipmapsVarr.AOGlobalDistanceFieldCacheMostlyStaticSeparatelyVarr.AOGlobalDistanceFieldClipmapUpdatesPerFrameVarr.AOGlobalDistanceFieldDrawModifiedPrimitivesVarr.AOGlobalDistanceFieldForceFullUpdateVarr.AOGlobalDistanceFieldForceMovementUpdateVarr.AOGlobalDistanceFieldLogModifiedPrimitivesVar