r.AOGlobalDistanceFieldClipmapUpdatesPerFrame
r.AOGlobalDistanceFieldClipmapUpdatesPerFrame is a console variable in Unreal Engine 5 (UE5). See what r.AOGlobalDistanceFieldClipmapUpdatesPerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
How many clipmaps to update each frame, only 1 or 2 supported. With values less than 2, the first clipmap is only updated every other frame, which can cause incorrect self occlusion during movement.
Usage
Unreal console (open with ~)
> r.AOGlobalDistanceFieldClipmapUpdatesPerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AOGlobalDistanceField.MinMeshSDFRadiusVarr.AOGlobalDistanceField.MinMeshSDFRadiusInVoxelsVarr.AOGlobalDistanceField.MipFactorVarr.AOGlobalDistanceField.NumClipmapsVarr.AOGlobalDistanceField.OccupancyRatioVarr.AOGlobalDistanceFieldCacheMostlyStaticSeparatelyVarr.AOGlobalDistanceFieldDrawModifiedPrimitivesVarr.AOGlobalDistanceFieldForceFullUpdateVarr.AOGlobalDistanceFieldForceMovementUpdateVarr.AOGlobalDistanceFieldLogModifiedPrimitivesVarr.AOGlobalDistanceFieldPartialUpdatesVarr.AOGlobalDistanceFieldRepresentHeightfieldsVar