r.AOGlobalDistanceFieldCacheMostlyStaticSeparately
r.AOGlobalDistanceFieldCacheMostlyStaticSeparately is a console variable in Unreal Engine 5 (UE5). See what r.AOGlobalDistanceFieldCacheMostlyStaticSeparately does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to cache mostly static primitives separately from movable primitives, which reduces global DF update cost when a movable primitive is modified. Adds another 12Mb of volume textures.
Usage
Unreal console (open with ~)
> r.AOGlobalDistanceFieldCacheMostlyStaticSeparately 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AOGlobalDistanceField.HeightfieldVarr.AOGlobalDistanceField.MinMeshSDFRadiusVarr.AOGlobalDistanceField.MinMeshSDFRadiusInVoxelsVarr.AOGlobalDistanceField.MipFactorVarr.AOGlobalDistanceField.NumClipmapsVarr.AOGlobalDistanceField.OccupancyRatioVarr.AOGlobalDistanceFieldClipmapUpdatesPerFrameVarr.AOGlobalDistanceFieldDrawModifiedPrimitivesVarr.AOGlobalDistanceFieldForceFullUpdateVarr.AOGlobalDistanceFieldForceMovementUpdateVarr.AOGlobalDistanceFieldLogModifiedPrimitivesVarr.AOGlobalDistanceFieldPartialUpdatesVar