r.AOGlobalDistanceFieldDrawModifiedPrimitives
r.AOGlobalDistanceFieldDrawModifiedPrimitives is a console variable in Unreal Engine 5 (UE5). See what r.AOGlobalDistanceFieldDrawModifiedPrimitives does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to draw primitive modifications (add, remove, updatetransform) that caused an update of the global distance field. This can be useful for tracking down why updating the global distance field is always costing a lot, since it should be mostly cached.
Usage
Unreal console (open with ~)
> r.AOGlobalDistanceFieldDrawModifiedPrimitives 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.AOGlobalDistanceField.MinMeshSDFRadiusInVoxelsVarr.AOGlobalDistanceField.MipFactorVarr.AOGlobalDistanceField.NumClipmapsVarr.AOGlobalDistanceField.OccupancyRatioVarr.AOGlobalDistanceFieldCacheMostlyStaticSeparatelyVarr.AOGlobalDistanceFieldClipmapUpdatesPerFrameVarr.AOGlobalDistanceFieldForceFullUpdateVarr.AOGlobalDistanceFieldForceMovementUpdateVarr.AOGlobalDistanceFieldLogModifiedPrimitivesVarr.AOGlobalDistanceFieldPartialUpdatesVarr.AOGlobalDistanceFieldRepresentHeightfieldsVarr.AOGlobalDistanceFieldStaggeredUpdatesVar