r.Cache.DrawInterpolationPoints
r.Cache.DrawInterpolationPoints is a console variable in Unreal Engine 5 (UE5). See what r.Cache.DrawInterpolationPoints does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to draw positions that indirect lighting is interpolated at when they are updated, which are stored in the cache. Probably need \'r.CacheUpdateEveryFrame 1\' as well to be useful, otherwise points will flicker as they update. 0 is off (default), 1 is on
Usage
Unreal console (open with ~)
> r.Cache.DrawInterpolationPoints 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.BloomQualityVarr.BufferVisualizationDumpFramesVarr.BufferVisualizationDumpFramesAsHDRVarr.BufferVisualizationOverviewTargetsVarr.BufferVisualizationTargetVarr.Cache.DrawDirectionalShadowingVarr.Cache.DrawLightingSamplesVarr.Cache.LightingCacheDimensionVarr.Cache.LightingCacheMovableObjectAllocationSizeVarr.Cache.LimitQuerySizeVarr.Cache.QueryNodeLevelVarr.Cache.ReduceSHRingingVar