UEConsole Commands
VariableConsole VariableRenderer

r.D3D12.RayTracing.DeduplicateSamplers

r.D3D12.RayTracing.DeduplicateSamplers is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.RayTracing.DeduplicateSamplers does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Use an exhaustive search to deduplicate sampler descriptors when generating shader binding tables. Reduces sampler heap usage at the cost of some CPU time. (default = 1)

Usage

Unreal console (open with ~)
> r.D3D12.RayTracing.DeduplicateSamplers 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r