r.D3D12.RayTracing.DeduplicateSamplers
r.D3D12.RayTracing.DeduplicateSamplers is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.RayTracing.DeduplicateSamplers does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Use an exhaustive search to deduplicate sampler descriptors when generating shader binding tables. Reduces sampler heap usage at the cost of some CPU time. (default = 1)
Usage
Unreal console (open with ~)
> r.D3D12.RayTracing.DeduplicateSamplers 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.GPUTimeoutVarr.D3D12.NvAfterMathVarr.D3D12.RayTracing.AllowCompactionVarr.D3D12.RayTracing.AllowSpecializedStateObjectsVarr.D3D12.RayTracing.CacheShaderRecordsVarr.D3D12.RayTracing.DebugForceBuildModeVarr.D3D12.RayTracing.MaxBatchedCompactionVarr.D3D12.RayTracing.SpecializeStateObjectsVarr.D3D12.RayTracing.ViewDescriptorHeapSizeVarr.D3D12.UseAllowTearingVarr.D3D12.UseInternalTransitionsVarr.D3D12.ValidateInternalTransitionsVar