r.D3D12.NvAfterMath
r.D3D12.NvAfterMath is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.NvAfterMath does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable NvAftermath to track the current GPU state and logs information what operations the GPU executed last. Only works on nVidia hardware and will dump GPU crashdumps as well.
Usage
Unreal console (open with ~)
> r.D3D12.NvAfterMath 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.DXR.MinimumDriverVersionAMDVarr.D3D12.DXR.MinimumDriverVersionNVIDIAVarr.D3D12.DXR.MinimumWindowsBuildVersionVarr.D3D12.ExecuteCommandListTaskVarr.D3D12.ExperimentalShaderModelsVarr.D3D12.GPUTimeoutVarr.D3D12.RayTracing.AllowCompactionVarr.D3D12.RayTracing.AllowSpecializedStateObjectsVarr.D3D12.RayTracing.CacheShaderRecordsVarr.D3D12.RayTracing.DebugForceBuildModeVarr.D3D12.RayTracing.DeduplicateSamplersVarr.D3D12.RayTracing.MaxBatchedCompactionVar