r.D3D12.RayTracing.DebugForceBuildMode
r.D3D12.RayTracing.DebugForceBuildMode is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.RayTracing.DebugForceBuildMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Forces specific acceleration structure build mode (not runtime-tweakable). 0: Use build mode requested by high-level code (Default) 1: Force fast build mode 2: Force fast trace mode
Usage
Unreal console (open with ~)
> r.D3D12.RayTracing.DebugForceBuildMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.ExperimentalShaderModelsVarr.D3D12.GPUTimeoutVarr.D3D12.NvAfterMathVarr.D3D12.RayTracing.AllowCompactionVarr.D3D12.RayTracing.AllowSpecializedStateObjectsVarr.D3D12.RayTracing.CacheShaderRecordsVarr.D3D12.RayTracing.DeduplicateSamplersVarr.D3D12.RayTracing.MaxBatchedCompactionVarr.D3D12.RayTracing.SpecializeStateObjectsVarr.D3D12.RayTracing.ViewDescriptorHeapSizeVarr.D3D12.UseAllowTearingVarr.D3D12.UseInternalTransitionsVar