r.D3D12.RayTracing.AllowSpecializedStateObjects
r.D3D12.RayTracing.AllowSpecializedStateObjects is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.RayTracing.AllowSpecializedStateObjects does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use specialized RTPSOs if they have been created. This is intended for performance testingand has no effect if r.D3D12.RayTracing.SpecializeStateObjects is 0. (default = 1)
Usage
Unreal console (open with ~)
> r.D3D12.RayTracing.AllowSpecializedStateObjects 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.DXR.MinimumWindowsBuildVersionVarr.D3D12.ExecuteCommandListTaskVarr.D3D12.ExperimentalShaderModelsVarr.D3D12.GPUTimeoutVarr.D3D12.NvAfterMathVarr.D3D12.RayTracing.AllowCompactionVarr.D3D12.RayTracing.CacheShaderRecordsVarr.D3D12.RayTracing.DebugForceBuildModeVarr.D3D12.RayTracing.DeduplicateSamplersVarr.D3D12.RayTracing.MaxBatchedCompactionVarr.D3D12.RayTracing.SpecializeStateObjectsVarr.D3D12.RayTracing.ViewDescriptorHeapSizeVar