r.Forward.LightLinkedListCulling
r.Forward.LightLinkedListCulling is a console variable in Unreal Engine 5 (UE5). See what r.Forward.LightLinkedListCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Uses a reverse linked list to store culled lights, removing the fixed limit on how many lights can affect a cell - it becomes a global limit instead.
Usage
Unreal console (open with ~)
> r.Forward.LightLinkedListCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ForceHighestMipOnUITexturesVarr.ForceLODVarr.ForceLODShadowVarr.ForceSceneHasDecalsVarr.Forward.LightGridPixelSizeVarr.Forward.LightGridSizeZVarr.Forward.MaxCulledLightsPerCellVarr.ForwardShadingVarr.FramesToExpandNewlyOcclusionTestedBBoxesVarr.FreeReflectionScratchAfterUseVarr.FreeSkeletalMeshBuffersVarr.FreezeMouseCursorVar