r.ForwardShading
r.ForwardShading is a console variable in Unreal Engine 5 (UE5). See what r.ForwardShading does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use forward shading on desktop platforms - requires Shader Model 5 hardware. Forward shading has lower constant cost, but fewer features supported. 0:off, 1:on This rendering path is a work in progress with many unimplemented features, notably only a single reflection capture is applied per object and no translucency dynamic shadow receiving.
Usage
Unreal console (open with ~)
> r.ForwardShading 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.ForceLODShadowVarr.ForceSceneHasDecalsVarr.Forward.LightGridPixelSizeVarr.Forward.LightGridSizeZVarr.Forward.LightLinkedListCullingVarr.Forward.MaxCulledLightsPerCellVarr.FramesToExpandNewlyOcclusionTestedBBoxesVarr.FreeReflectionScratchAfterUseVarr.FreeSkeletalMeshBuffersVarr.FreezeMouseCursorVarr.FrustumCullNumWordsPerTaskVarr.FullScreenModeVar