UEConsole Commands
VariableConsole VariableRenderer

r.Forward.MaxCulledLightsPerCell

r.Forward.MaxCulledLightsPerCell is a console variable in Unreal Engine 5 (UE5). See what r.Forward.MaxCulledLightsPerCell does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Controls how much memory is allocated for each cell for light culling. When r.Forward.LightLinkedListCulling is enabled, this is used to compute a global max instead of a per-cell limit on culled lights.

Usage

Unreal console (open with ~)
> r.Forward.MaxCulledLightsPerCell 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r