r.HairStrands.DeepShadow.KernelType
r.HairStrands.DeepShadow.KernelType is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.DeepShadow.KernelType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set the type of kernel used for evaluating hair transmittance, 0:linear, 1:PCF_2x2, 2: PCF_6x4, 3:PCSS, 4:PCF_6x6_Accurate
Usage
Unreal console (open with ~)
> r.HairStrands.DeepShadow.KernelType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.DeepShadow.DebugModeVarr.HairStrands.DeepShadow.DensityScaleVarr.HairStrands.DeepShadow.DepthBiasScaleVarr.HairStrands.DeepShadow.GPUDrivenVarr.HairStrands.DeepShadow.InjectVoxelDepthVarr.HairStrands.DeepShadow.KernelApertureVarr.HairStrands.DeepShadow.MaxFrustumAngleVarr.HairStrands.DeepShadow.MipTraversalVarr.HairStrands.DeepShadow.RandomTypeVarr.HairStrands.DeepShadow.ResolutionVarr.HairStrands.DeepShadow.ShadowMaskKernelTypeVarr.HairStrands.DeepShadow.ShadowMaskPassTypeVar