r.HairStrands.DeepShadow.ShadowMaskKernelType
r.HairStrands.DeepShadow.ShadowMaskKernelType is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.DeepShadow.ShadowMaskKernelType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set the kernel type for filtering shadow cast by hair on opaque geometry (0:2x2, 1:4x4, 2:Gaussian8, 3:Gaussian16, 4:Gaussian8 with transmittance. Default is 4
Usage
Unreal console (open with ~)
> r.HairStrands.DeepShadow.ShadowMaskKernelType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.DeepShadow.KernelApertureVarr.HairStrands.DeepShadow.KernelTypeVarr.HairStrands.DeepShadow.MaxFrustumAngleVarr.HairStrands.DeepShadow.MipTraversalVarr.HairStrands.DeepShadow.RandomTypeVarr.HairStrands.DeepShadow.ResolutionVarr.HairStrands.DeepShadow.ShadowMaskPassTypeVarr.HairStrands.DeepShadow.SuperSamplingVarr.HairStrands.DOFDepthVarr.HairStrands.DualScatteringRoughnessVarr.HairStrands.DumpVarr.HairStrands.Dump.GroomAssetVar