r.HairStrands.DeepShadow.RandomType
r.HairStrands.DeepShadow.RandomType is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.DeepShadow.RandomType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Change how traversal jittering is initialized. Valid value are 0, 1, and 2. Each type makes different type of tradeoff.
Usage
Unreal console (open with ~)
> r.HairStrands.DeepShadow.RandomType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.DeepShadow.GPUDrivenVarr.HairStrands.DeepShadow.InjectVoxelDepthVarr.HairStrands.DeepShadow.KernelApertureVarr.HairStrands.DeepShadow.KernelTypeVarr.HairStrands.DeepShadow.MaxFrustumAngleVarr.HairStrands.DeepShadow.MipTraversalVarr.HairStrands.DeepShadow.ResolutionVarr.HairStrands.DeepShadow.ShadowMaskKernelTypeVarr.HairStrands.DeepShadow.ShadowMaskPassTypeVarr.HairStrands.DeepShadow.SuperSamplingVarr.HairStrands.DOFDepthVarr.HairStrands.DualScatteringRoughnessVar