r.Lumen.IrradianceFieldGather.ClipmapDistributionBase
r.Lumen.IrradianceFieldGather.ClipmapDistributionBase is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.IrradianceFieldGather.ClipmapDistributionBase does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Base of the Pow() that controls the size of each successive clipmap relative to the first.
Usage
Unreal console (open with ~)
> r.Lumen.IrradianceFieldGather.ClipmapDistributionBase 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.HardwareRayTracing.InlineVarr.Lumen.HardwareRayTracing.LightingModeVarr.Lumen.HardwareRayTracing.MaxIterationsVarr.Lumen.HardwareRayTracing.MaxTranslucentSkipCountVarr.Lumen.HardwareRayTracing.PullbackBiasVarr.Lumen.IrradianceFieldGatherVarr.Lumen.IrradianceFieldGather.ClipmapWorldExtentVarr.Lumen.IrradianceFieldGather.GridResolutionVarr.Lumen.IrradianceFieldGather.IrradianceProbeResolutionVarr.Lumen.IrradianceFieldGather.NumClipmapsVarr.Lumen.IrradianceFieldGather.NumMipmapsVarr.Lumen.IrradianceFieldGather.NumProbesToTraceBudgetVar