r.Lumen.Reflections.VisualizeTracingCoherency
r.Lumen.Reflections.VisualizeTracingCoherency is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Reflections.VisualizeTracingCoherency does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Set to 1 to capture traces from a random wavefront and draw them on the screen. Set to 1 again to re-capture. Shaders must enable support first, see DEBUG_SUPPORT_VISUALIZE_TRACE_COHERENCY
Usage
Unreal console (open with ~)
> r.Lumen.Reflections.VisualizeTracingCoherency 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.TemporalVarr.Lumen.Reflections.Temporal.DistanceThresholdVarr.Lumen.Reflections.Temporal.MaxFramesAccumulatedVarr.Lumen.Reflections.TraceCompaction.GroupSizeInTraceTilesVarr.Lumen.Reflections.TraceCompaction.WaveOpsVarr.Lumen.Reflections.TraceMeshSDFsVarr.Lumen.ScreenProbeGatherVarr.Lumen.ScreenProbeGather.AdaptiveProbeAllocationFractionVarr.Lumen.ScreenProbeGather.AdaptiveProbeMinDownsampleFactorVarr.Lumen.ScreenProbeGather.DiffuseIntegralMethodVarr.Lumen.ScreenProbeGather.DownsampleFactorVarr.Lumen.ScreenProbeGather.Filtering.WaveOpsVar