r.Lumen.ScreenProbeGather.Filtering.WaveOps
r.Lumen.ScreenProbeGather.Filtering.WaveOps is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.Filtering.WaveOps does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use Wave Ops path for screen probe filtering.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.Filtering.WaveOps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.VisualizeTracingCoherencyVarr.Lumen.ScreenProbeGatherVarr.Lumen.ScreenProbeGather.AdaptiveProbeAllocationFractionVarr.Lumen.ScreenProbeGather.AdaptiveProbeMinDownsampleFactorVarr.Lumen.ScreenProbeGather.DiffuseIntegralMethodVarr.Lumen.ScreenProbeGather.DownsampleFactorVarr.Lumen.ScreenProbeGather.FixedJitterIndexVarr.Lumen.ScreenProbeGather.FullResolutionJitterWidthVarr.Lumen.ScreenProbeGather.GatherNumMipsVarr.Lumen.ScreenProbeGather.GatherOctahedronResolutionScaleVarr.Lumen.ScreenProbeGather.HairStrands.ScreenTraceVarr.Lumen.ScreenProbeGather.HairStrands.VoxelTraceVar