r.Lumen.ScreenProbeGather.AdaptiveProbeMinDownsampleFactor
r.Lumen.ScreenProbeGather.AdaptiveProbeMinDownsampleFactor is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.AdaptiveProbeMinDownsampleFactor does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Screen probes will be placed where needed down to this downsample factor of the GBuffer.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.AdaptiveProbeMinDownsampleFactor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.TraceCompaction.GroupSizeInTraceTilesVarr.Lumen.Reflections.TraceCompaction.WaveOpsVarr.Lumen.Reflections.TraceMeshSDFsVarr.Lumen.Reflections.VisualizeTracingCoherencyVarr.Lumen.ScreenProbeGatherVarr.Lumen.ScreenProbeGather.AdaptiveProbeAllocationFractionVarr.Lumen.ScreenProbeGather.DiffuseIntegralMethodVarr.Lumen.ScreenProbeGather.DownsampleFactorVarr.Lumen.ScreenProbeGather.Filtering.WaveOpsVarr.Lumen.ScreenProbeGather.FixedJitterIndexVarr.Lumen.ScreenProbeGather.FullResolutionJitterWidthVarr.Lumen.ScreenProbeGather.GatherNumMipsVar