r.Lumen.ScreenProbeGather.AdaptiveProbeAllocationFraction
r.Lumen.ScreenProbeGather.AdaptiveProbeAllocationFraction is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.AdaptiveProbeAllocationFraction does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Fraction of uniform probes to allow for adaptive probe placement.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.AdaptiveProbeAllocationFraction 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Reflections.Temporal.MaxFramesAccumulatedVarr.Lumen.Reflections.TraceCompaction.GroupSizeInTraceTilesVarr.Lumen.Reflections.TraceCompaction.WaveOpsVarr.Lumen.Reflections.TraceMeshSDFsVarr.Lumen.Reflections.VisualizeTracingCoherencyVarr.Lumen.ScreenProbeGatherVarr.Lumen.ScreenProbeGather.AdaptiveProbeMinDownsampleFactorVarr.Lumen.ScreenProbeGather.DiffuseIntegralMethodVarr.Lumen.ScreenProbeGather.DownsampleFactorVarr.Lumen.ScreenProbeGather.Filtering.WaveOpsVarr.Lumen.ScreenProbeGather.FixedJitterIndexVarr.Lumen.ScreenProbeGather.FullResolutionJitterWidthVar