r.Lumen.ScreenProbeGather.ScreenTraces
r.Lumen.ScreenProbeGather.ScreenTraces is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.ScreenTraces does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to trace against the screen before falling back to other tracing methods.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.ScreenTraces 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.RadianceCache.ReprojectionRadiusScaleVarr.Lumen.ScreenProbeGather.RadianceCache.StatsVarr.Lumen.ScreenProbeGather.ReferenceModeVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormalVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.ApplyDuringIntegrationVarr.Lumen.ScreenProbeGather.ScreenSpaceBentNormal.SlopeCompareToleranceScaleVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversalVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.HistoryDepthTestRelativeThicknessVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterationsVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.NumThicknessStepsToDetermineCertaintyVarr.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.RelativeDepthThicknessVarr.Lumen.ScreenProbeGather.ScreenTraces.MinimumOccupancyVar