r.LumenScene.Radiosity.HardwareRayTracing.Indirect
r.LumenScene.Radiosity.HardwareRayTracing.Indirect is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity.HardwareRayTracing.Indirect does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables indirect dispatch for hardware ray tracing for radiosity (default = 1).
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity.HardwareRayTracing.Indirect 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.PrimitivesPerTaskVarr.LumenScene.RadiosityVarr.LumenScene.Radiosity.DistanceFieldSurfaceBiasVarr.LumenScene.Radiosity.DistanceFieldSurfaceSlopeBiasVarr.LumenScene.Radiosity.HardwareRayTracingVarr.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.LumenScene.Radiosity.HardwareRayTracing.SlopeSurfaceBiasVarr.LumenScene.Radiosity.HardwareRayTracing.SurfaceBiasVarr.LumenScene.Radiosity.HemisphereProbeResolutionVarr.LumenScene.Radiosity.MaxRayIntensityVarr.LumenScene.Radiosity.MinTraceDistanceToSampleSurfaceVarr.LumenScene.Radiosity.ProbeOcclusionVar