r.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistance
r.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistance is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When greater than zero, a short trace skipping backfaces will be done to escape the surface, followed by the remaining trace that can hit backfaces.
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.ParallelUpdateVarr.LumenScene.PrimitivesPerTaskVarr.LumenScene.RadiosityVarr.LumenScene.Radiosity.DistanceFieldSurfaceBiasVarr.LumenScene.Radiosity.DistanceFieldSurfaceSlopeBiasVarr.LumenScene.Radiosity.HardwareRayTracingVarr.LumenScene.Radiosity.HardwareRayTracing.IndirectVarr.LumenScene.Radiosity.HardwareRayTracing.SlopeSurfaceBiasVarr.LumenScene.Radiosity.HardwareRayTracing.SurfaceBiasVarr.LumenScene.Radiosity.HemisphereProbeResolutionVarr.LumenScene.Radiosity.MaxRayIntensityVarr.LumenScene.Radiosity.MinTraceDistanceToSampleSurfaceVar