r.LumenScene.Radiosity.Temporal
r.LumenScene.Radiosity.Temporal is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity.Temporal does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use temporal super sampling on Radiosity. Increases quality, but also adds latency to the speed that lighting changes propagate, and animated noise in the results.
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity.Temporal 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Radiosity.ProbeOcclusionVarr.LumenScene.Radiosity.ProbePlaneWeightingVarr.LumenScene.Radiosity.ProbeSpacingVarr.LumenScene.Radiosity.SpatialFilterProbesVarr.LumenScene.Radiosity.SpatialFilterProbes.KernelSizeVarr.LumenScene.Radiosity.SpatialFilterProbes.PlaneWeightingDepthScaleVarr.LumenScene.Radiosity.Temporal.FixedJitterIndexVarr.LumenScene.Radiosity.Temporal.MaxFramesAccumulatedVarr.LumenScene.Radiosity.UpdateFactorVarr.LumenScene.Radiosity.VoxelStepFactorVarr.LumenScene.SurfaceCache.AtlasSizeVarr.LumenScene.SurfaceCache.CardCameraDistanceTexelDensityScaleVar