r.LumenScene.Radiosity.ProbeOcclusion
r.LumenScene.Radiosity.ProbeOcclusion is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity.ProbeOcclusion does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to depth test against the probe hit depths during interpolation and filtering to reduce leaking. Not available with Software Ray Tracing due to imprecision.
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity.ProbeOcclusion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Radiosity.HardwareRayTracing.IndirectVarr.LumenScene.Radiosity.HardwareRayTracing.SlopeSurfaceBiasVarr.LumenScene.Radiosity.HardwareRayTracing.SurfaceBiasVarr.LumenScene.Radiosity.HemisphereProbeResolutionVarr.LumenScene.Radiosity.MaxRayIntensityVarr.LumenScene.Radiosity.MinTraceDistanceToSampleSurfaceVarr.LumenScene.Radiosity.ProbePlaneWeightingVarr.LumenScene.Radiosity.ProbeSpacingVarr.LumenScene.Radiosity.SpatialFilterProbesVarr.LumenScene.Radiosity.SpatialFilterProbes.KernelSizeVarr.LumenScene.Radiosity.SpatialFilterProbes.PlaneWeightingDepthScaleVarr.LumenScene.Radiosity.TemporalVar