r.MinRoughnessOverride
r.MinRoughnessOverride is a console variable in Unreal Engine 5 (UE5). See what r.MinRoughnessOverride does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
WARNING: This is an experimental feature that may change at any time. Sets a global limit for roughness when used in the direct lighting calculations. This can be used to limit the amount of fireflies caused by low roughness, in particular when AA is not in use. 0.0: no change (default)
Usage
Unreal console (open with ~)
> r.MinRoughnessOverride 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MeshDrawCommands.ParallelPassSetupVarr.MeshDrawCommands.UseCachedCommandsVarr.MeshMerge.StoreImposterInfoInUVsVarr.MeshParticle.MinDetailModeForMotionBlurVarr.MeshReductionModuleVarr.MeshStreamingVarr.MinScreenRadiusForCSMDepthVarr.MinScreenRadiusForDepthPrepassVarr.MinScreenRadiusForLightsVarr.MinYResolutionFor3DViewVarr.MinYResolutionForUIVarr.MipMapLODBiasVar