r.MinScreenRadiusForDepthPrepass
r.MinScreenRadiusForDepthPrepass is a console variable in Unreal Engine 5 (UE5). See what r.MinScreenRadiusForDepthPrepass does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Threshold below which meshes will be culled from depth only pass.
Usage
Unreal console (open with ~)
> r.MinScreenRadiusForDepthPrepass 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MeshMerge.StoreImposterInfoInUVsVarr.MeshParticle.MinDetailModeForMotionBlurVarr.MeshReductionModuleVarr.MeshStreamingVarr.MinRoughnessOverrideVarr.MinScreenRadiusForCSMDepthVarr.MinScreenRadiusForLightsVarr.MinYResolutionFor3DViewVarr.MinYResolutionForUIVarr.MipMapLODBiasVarr.Mobile.AdrenoOcclusionModeVarr.Mobile.AllowDistanceFieldShadowsVar