r.Mobile.AllowDitheredLODTransition
r.Mobile.AllowDitheredLODTransition is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AllowDitheredLODTransition does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to support \'Dithered LOD Transition\' material option on mobile platforms
Usage
Unreal console (open with ~)
> r.Mobile.AllowDitheredLODTransition 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MinScreenRadiusForLightsVarr.MinYResolutionFor3DViewVarr.MinYResolutionForUIVarr.MipMapLODBiasVarr.Mobile.AdrenoOcclusionModeVarr.Mobile.AllowDistanceFieldShadowsVarr.Mobile.AllowMovableDirectionalLightsVarr.Mobile.AllowPerPixelShadingModelsVarr.Mobile.AllowPixelDepthOffsetVarr.Mobile.AmbientOcclusionVarr.Mobile.AmbientOcclusionDepthBoundsTestVarr.Mobile.AmbientOcclusionQualityVar