r.Mobile.AllowPerPixelShadingModels
r.Mobile.AllowPerPixelShadingModels is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AllowPerPixelShadingModels does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to allow \'Per-Pixel Shader Models (From Material Expression)\' in materials for ES3.1 feature level.
Usage
Unreal console (open with ~)
> r.Mobile.AllowPerPixelShadingModels 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MinYResolutionForUIVarr.MipMapLODBiasVarr.Mobile.AdrenoOcclusionModeVarr.Mobile.AllowDistanceFieldShadowsVarr.Mobile.AllowDitheredLODTransitionVarr.Mobile.AllowMovableDirectionalLightsVarr.Mobile.AllowPixelDepthOffsetVarr.Mobile.AmbientOcclusionVarr.Mobile.AmbientOcclusionDepthBoundsTestVarr.Mobile.AmbientOcclusionQualityVarr.Mobile.AmbientOcclusionShaderTypeVarr.Mobile.AmbientOcclusionTechniqueVar