r.Mobile.AllowDistanceFieldShadows
r.Mobile.AllowDistanceFieldShadows is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AllowDistanceFieldShadows does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Do not generate shader permutations to render distance field shadows from stationary directional lights. 1: Generate shader permutations to render distance field shadows from stationary directional lights. (default)
Usage
Unreal console (open with ~)
> r.Mobile.AllowDistanceFieldShadows 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MinScreenRadiusForDepthPrepassVarr.MinScreenRadiusForLightsVarr.MinYResolutionFor3DViewVarr.MinYResolutionForUIVarr.MipMapLODBiasVarr.Mobile.AdrenoOcclusionModeVarr.Mobile.AllowDitheredLODTransitionVarr.Mobile.AllowMovableDirectionalLightsVarr.Mobile.AllowPerPixelShadingModelsVarr.Mobile.AllowPixelDepthOffsetVarr.Mobile.AmbientOcclusionVarr.Mobile.AmbientOcclusionDepthBoundsTestVar