UEConsole Commands
VariableConsole VariableRenderer

r.Mobile.AmbientOcclusion

r.Mobile.AmbientOcclusion is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AmbientOcclusion does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Causion: An extra sampler will be occupied in mobile base pass pixel shader after enable the mobile ambient occlusion. 0: Disable Ambient Occlusion on mobile platform. [default] 1: Enable Ambient Occlusion on mobile platform.

Usage

Unreal console (open with ~)
> r.Mobile.AmbientOcclusion 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r