r.Mobile.AmbientOcclusion
r.Mobile.AmbientOcclusion is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AmbientOcclusion does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Causion: An extra sampler will be occupied in mobile base pass pixel shader after enable the mobile ambient occlusion. 0: Disable Ambient Occlusion on mobile platform. [default] 1: Enable Ambient Occlusion on mobile platform.
Usage
Unreal console (open with ~)
> r.Mobile.AmbientOcclusion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.AdrenoOcclusionModeVarr.Mobile.AllowDistanceFieldShadowsVarr.Mobile.AllowDitheredLODTransitionVarr.Mobile.AllowMovableDirectionalLightsVarr.Mobile.AllowPerPixelShadingModelsVarr.Mobile.AllowPixelDepthOffsetVarr.Mobile.AmbientOcclusionDepthBoundsTestVarr.Mobile.AmbientOcclusionQualityVarr.Mobile.AmbientOcclusionShaderTypeVarr.Mobile.AmbientOcclusionTechniqueVarr.Mobile.AntiAliasingVarr.Mobile.CompressLandscapeWeightMapsVar