UEConsole Commands
VariableConsole VariableRenderer

r.Mobile.AmbientOcclusionDepthBoundsTest

r.Mobile.AmbientOcclusionDepthBoundsTest is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AmbientOcclusionDepthBoundsTest does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether to use depth bounds test to cull distant pixels during AO pass. This option is only valid when pixel shader path is used

Usage

Unreal console (open with ~)
> r.Mobile.AmbientOcclusionDepthBoundsTest 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r