r.Mobile.AmbientOcclusionDepthBoundsTest
r.Mobile.AmbientOcclusionDepthBoundsTest is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AmbientOcclusionDepthBoundsTest does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use depth bounds test to cull distant pixels during AO pass. This option is only valid when pixel shader path is used
Usage
Unreal console (open with ~)
> r.Mobile.AmbientOcclusionDepthBoundsTest 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.AllowDistanceFieldShadowsVarr.Mobile.AllowDitheredLODTransitionVarr.Mobile.AllowMovableDirectionalLightsVarr.Mobile.AllowPerPixelShadingModelsVarr.Mobile.AllowPixelDepthOffsetVarr.Mobile.AmbientOcclusionVarr.Mobile.AmbientOcclusionQualityVarr.Mobile.AmbientOcclusionShaderTypeVarr.Mobile.AmbientOcclusionTechniqueVarr.Mobile.AntiAliasingVarr.Mobile.CompressLandscapeWeightMapsVarr.Mobile.CustomDepthDownSampleVar