r.Mobile.AdrenoOcclusionMode
r.Mobile.AdrenoOcclusionMode is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AdrenoOcclusionMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Render occlusion queries after the base pass (default). 1: Render occlusion queries after translucency and a flush, which can help Adreno devices in GL mode.
Usage
Unreal console (open with ~)
> r.Mobile.AdrenoOcclusionMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.MinScreenRadiusForCSMDepthVarr.MinScreenRadiusForDepthPrepassVarr.MinScreenRadiusForLightsVarr.MinYResolutionFor3DViewVarr.MinYResolutionForUIVarr.MipMapLODBiasVarr.Mobile.AllowDistanceFieldShadowsVarr.Mobile.AllowDitheredLODTransitionVarr.Mobile.AllowMovableDirectionalLightsVarr.Mobile.AllowPerPixelShadingModelsVarr.Mobile.AllowPixelDepthOffsetVarr.Mobile.AmbientOcclusionVar