UEConsole Commands
VariableConsole VariableRenderer

r.Mobile.AdrenoOcclusionMode

r.Mobile.AdrenoOcclusionMode is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AdrenoOcclusionMode does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

0: Render occlusion queries after the base pass (default). 1: Render occlusion queries after translucency and a flush, which can help Adreno devices in GL mode.

Usage

Unreal console (open with ~)
> r.Mobile.AdrenoOcclusionMode 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r