r.Mobile.GTAOPreIntegratedTextureType
r.Mobile.GTAOPreIntegratedTextureType is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.GTAOPreIntegratedTextureType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: No Texture. 1: Texture2D LUT. 2: Volume LUT(Default).
Usage
Unreal console (open with ~)
> r.Mobile.GTAOPreIntegratedTextureType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.EnableOcclusionExtraFrameVarr.Mobile.EnableStaticAndCSMShadowReceiversVarr.Mobile.EyeAdaptationVarr.Mobile.FloatPrecisionModeVarr.Mobile.ForceDepthResolveVarr.Mobile.ForceRHISwitchVerticalAxisVarr.Mobile.HighQualitySkyCaptureFilteringVarr.Mobile.LandscapeHoleMeshVarr.Mobile.MaxVisibleMovableSpotLightsShadowVarr.Mobile.MeshSortingMethodVarr.Mobile.MobileSupportBloomSetupRareCasesVarr.Mobile.PixelFogDepthTestVar