r.Mobile.EnableOcclusionExtraFrame
r.Mobile.EnableOcclusionExtraFrame is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.EnableOcclusionExtraFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to allow extra frame for occlusion culling (enabled by default)
Usage
Unreal console (open with ~)
> r.Mobile.EnableOcclusionExtraFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.EarlyZPassOnlyMaterialMaskingVarr.Mobile.EnableClothVarr.Mobile.EnableMovableLightCSMShaderCullingVarr.Mobile.EnableMovableSpotlightsVarr.Mobile.EnableMovableSpotlightsShadowVarr.Mobile.EnableNoPrecomputedLightingCSMShaderVarr.Mobile.EnableStaticAndCSMShadowReceiversVarr.Mobile.EyeAdaptationVarr.Mobile.FloatPrecisionModeVarr.Mobile.ForceDepthResolveVarr.Mobile.ForceRHISwitchVerticalAxisVarr.Mobile.GTAOPreIntegratedTextureTypeVar