r.Mobile.MaxVisibleMovableSpotLightsShadow
r.Mobile.MaxVisibleMovableSpotLightsShadow is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.MaxVisibleMovableSpotLightsShadow does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
The max number of visible spotlighs can cast shadow sorted by screen size, should be as less as possible for performance reason
Usage
Unreal console (open with ~)
> r.Mobile.MaxVisibleMovableSpotLightsShadow 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.FloatPrecisionModeVarr.Mobile.ForceDepthResolveVarr.Mobile.ForceRHISwitchVerticalAxisVarr.Mobile.GTAOPreIntegratedTextureTypeVarr.Mobile.HighQualitySkyCaptureFilteringVarr.Mobile.LandscapeHoleMeshVarr.Mobile.MeshSortingMethodVarr.Mobile.MobileSupportBloomSetupRareCasesVarr.Mobile.PixelFogDepthTestVarr.Mobile.PixelFogQualityVarr.Mobile.PixelProjectedReflectionQualityVarr.Mobile.PlanarReflectionModeVar