r.Mobile.ForceDepthResolve
r.Mobile.ForceDepthResolve is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.ForceDepthResolve does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: Depth buffer is resolved by switching out render targets. (Default) 1: Depth buffer is resolved by switching out render targets and drawing with the depth texture.
Usage
Unreal console (open with ~)
> r.Mobile.ForceDepthResolve 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.EnableMovableSpotlightsShadowVarr.Mobile.EnableNoPrecomputedLightingCSMShaderVarr.Mobile.EnableOcclusionExtraFrameVarr.Mobile.EnableStaticAndCSMShadowReceiversVarr.Mobile.EyeAdaptationVarr.Mobile.FloatPrecisionModeVarr.Mobile.ForceRHISwitchVerticalAxisVarr.Mobile.GTAOPreIntegratedTextureTypeVarr.Mobile.HighQualitySkyCaptureFilteringVarr.Mobile.LandscapeHoleMeshVarr.Mobile.MaxVisibleMovableSpotLightsShadowVarr.Mobile.MeshSortingMethodVar